Once she reaches half health, she'll move into phase 2. The best time to use them during this phase is when she jumps up on to the pole, as it will not only knock her off it, but it will let you get more hits in. Make sure you have her in your line of sight before using one, and don't accidentally Baton Pass to a party member about to use one at an inopportune time. There are also crackers around the room that guarantee a 1 More if they strike her. Phase 1Īlice won't be coming at you too hard during the first part of the fight, giving you time to dodge her attacks. Ann specifically is a huge boon here with her ability to Enchant her whip with Fire to repeatedly strike Alice's weakness. This fight is made much, much easier if you have Ann and Morgana alongside a Persona of your own that targets one of her three weaknesses (Fire, Wind, and Bless) in order to take her Down Gauge out as quickly as possible. Bring items that cure Brainwash, which can be bought from Sophia's shop, to keep your team healthy. ![]() She attacks with powerful Psi and Physical skills alongside the ability to Brainwash anyone close to her. Boss: Mad-Rabbit AliceĪlice can be pretty tough if you go in unprepared. Keep up the damage and it'll bite the dust before long. Target its many weaknesses (Fire, Wind, Bless, and Curse) as much as you can to chip away at its Down Gauge for an All-Out-Attack as its HP will go down pretty slow depending on your team. Don't stay on it for too long as it will soon start swinging its swords around to knock you back. It hits hard and is constantly surrounded by weaker Shadows aiming to get in your way. Enemies will start appearing throughout the fight as well, allowing you to hit their weaknesses for weaker All-Out-Attacks throughout the fight. If you happen to have a maxed out Showtime gauge, this is a good time to use it. Once you manage to drain its Down Gauge, go for an All-Out-Attack to deal a large amount of damage and repeat. Try to hit it as much as you can, and recover SP if necessary, while avoiding its Makouha and Mapsi which have a wide range and can deal a lot of damage. Heavenly Punisher is weak to Elec and Curse, but its Down Gauge won't go down quite so easily. Use a Soul Drop if you run out of SP and continue hitting it with Zio to take out the rest of its HP. Performing 3 more follow-up attacks will deplete the gauge and succesfully down it, allowing for an all-out-attack. Under its HP bar you’ll see 4 yellow shield icons, known as the Down Gauge. Doing this will allow you to hit the A/X button for a follow-up attack. Shibuya Jail Boss Fights Mini-Boss: Dirty Two-Horned Beastĭirty Two-Horned Beast is weak to Zio so do as the game tells you and swap to the Pixie you acquired in the last fight to strike its weakness. You can use the platform to ambush the Shadow then move on towards the objective marker. Go back up and around the side of the area like before. Now that the searchlights are down you can finally infiltrate the building. With all the enemies defeated, make your way back to the 705 Building. ![]() You can use the police cars that are now in the area to blow up groups of enemies for All-Out-Attack opportunities. ![]() Use a Persona with affinity to Ice as there are a lot of Jack-o'-Lanterns in the area.Īfter a few waves your party members will rejoin you to help clean up the rest of the Shadows. Things will be a little more difficult this time around as enemies will inflict you with status ailments if you aren't careful. You will then be briefly taken out of the Jail.ĭo any last minute preparation then head back inside the Jail for a rehash of the prologue fight. Defeat some enemies to get the power source. Climb up the Ferris Wheel and take the wire into the Prison Keep.
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